저는 "Ashes of Creation"이라는 __________를(을) 아주 좋아합니다.
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정답: C. 게임
How to solve: The sentence describes "Ashes of Creation" as something the speaker likes. Among the choices, "게임" (game) is the most appropriate word to describe "Ashes of Creation".
Choice analysis (EN):
A — "음식" (food) is irrelevant to "Ashes of Creation".
B — "책" (book) is not what "Ashes of Creation" is.
C — "게임" (game) correctly identifies "Ashes of Creation".
D — "운동" (exercise) is not related to "Ashes of Creation".
이 게임에는 넓은 __________와(과) 다양한 지역이 있습니다.
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정답: B. 세계
How to solve: The blank describes something wide and containing various regions within a game. "세계" (world) is the most suitable word for this context, referring to the game's overall environment.
Choice analysis (EN):
A — "방" (room) is too small and not fitting for a game's overall environment.
B — "세계" (world) accurately describes the expansive environment of an MMO game.
C — "학교" (school) is irrelevant to the game's setting.
D — "도시" (city) is a part of a world, but "세계" is more encompassing for "wide…and various regions".
"Ashes of Creation"에서는 강한 __________들을(를) 물리쳐야 합니다.
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정답: B. 괴물
How to solve: In a game like "Ashes of Creation" (an MMORPG), players typically fight against "괴물" (monsters/creatures) to progress.
Choice analysis (EN):
A — "친구" (friend) is someone you play with, not defeat.
B — "괴물" (monster) is a common enemy type in fantasy games.
C — "선생님" (teacher) is completely unrelated to game combat.
D — "학생" (student) is also unrelated to game combat.
게임 안에서 새로운 __________를(을) __________는 것이 중요합니다.
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정답: B. 마을을 만들
How to solve: A core mechanic of "Ashes of Creation" is the node system, where players establish and develop "마을" (villages/nodes). Therefore, "마을을 만들다" (to build a village) is the most fitting action.
Choice analysis (EN):
A — "돈을 벌다" (to earn money) is possible in a game but less specific to "Ashes of Creation"'s unique features in this context.
B — "마을을 만들다" (to build a village) directly relates to the node system of "Ashes of Creation".
C — "영화를 보다" (to watch a movie) is an out-of-game activity.
D — "책을 읽다" (to read a book) is not a primary in-game action for progression in this type of game.
아이템을 만들기 위해서는 다양한 __________를(을) __________야 합니다.
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정답: B. 재료를 모으
How to solve: In most crafting systems in MMORPGs, you need to "모으다" (collect) "재료" (materials/resources) to "만들다" (make) items.
Choice analysis (EN):
A — "친구를 만나다" (to meet friends) is a social activity, not directly related to item creation.
B — "재료를 모으다" (to collect materials) is essential for crafting items in games.
C — "음악을 듣다" (to listen to music) is an out-of-game activity.
D — "집을 청소하다" (to clean a house) is an unrelated real-world activity.
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